Scenegraph

First off, sorry about the mass of “File:” posts that just appeared below. I’ve just updated my Files Section, so I had to re-post all the existing files. Please take a moment to browse around and let me know what you think.

Today has proved more fruitful than yesterday. Yesterday I did a lot, yes, but unfortunately none of what I did was very good. Today I have compensated this loss by deleting what I did yesterday and starting over. To be fair I was not feeling too good yesterday.

I was working on a scenegraph for the renderer, which I have now implemented to my satisfaction. It’s only a basic one, so at some point I will be extending it to cover culling et cetera. At the moment the program only renders two textured pyramids. Not much use for culling just yet.

Tomorrow’s job is probably cleaning up and looking into shaders.

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