Backwards

I have now completed the practical element of my project. It demonstrates diffuse inter-reflections to simulate real-time global illumination. It works, but has a few problems - some expected, some not. The last shot, by the way, is comparative to a very low resolution photon map. Awesome.

One thing that is totally screwing me over is that my model converter is a pile of crap when it comes to normals. I will post a screenshot later of why. Also, the framerate on the cornell scene is absolutely dire, but given the quality it’s understandable. I mean, it’s global illumination on a GeForce 6600.

The new server is running well, but because it’s configured slightly differently I’m running into interesting problems. For example, I can no longer browse file listings which is bad because nobody can see my work unless I post a link to it (

I’m working on getting it fixed soon.

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