Motion Blur
I’ve finally got around to uploading the fixed motion blur in the GLSL demo, which can be found here. I’d fixed it a few days after my last post, but I’ve been neglecting this site a little bit lately. Today I modified it so that there is more blur on the outer edges of the screen, and less in the centre. This was to avoid what I like to call “Bourne Film Sickness”.
The reason that I’ve not posted in a while is that I’ve actually left University and got myself a job at a rather amazing games R&D company based in Cambridge. It’s brilliant, and I’m so glad that I did it. I was running out of money, fast, and this job opportunity was too amazing to be missed.
I’m still doing my Masters in my spare time, though. Rather than doing something graphical for my final thesis, I’ve decided to write a small scripting language. I’ve always wanted to write one, and I spend 8 hours a day doing graphics at work, so I figured that I might overdose.
As I say, do check out the improved motion blur.
Edit: Gosh! My work has been referenced on the Blender Artists forums last month! Thanks guys!
Edit, again: Some shots of the blur. I’ve just realised that it’s not framerate independent, so on slow cards you’ll get loads of blur, but on a GeForce 8800 you’ll get a nicer blur (because that’s what I’ve tweaked it to). Sorry about that.

Some excessive blurring to show it off. High forward velocity.
