The Sibenik Cathedral

<< Tong

 
(3000×2000, 987kB)
 

This scene didn’t turn out so well, but I like it because of the floor mostly. The light is a point light outside of the cathedral and it’s shining through the windows. There are windows on the lower level (which is why the pillars on the right are lit like they are) and also up above. There is a small about of bloom on the light which actually makes an incredible amount of difference to the overall quality. The image was also tone-mapped using a linear log algorithm. All the walls and the floor are normal mapped, but not the pillars. The textures came with the model, but they’re not so great. (

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